yeah unlimited health is not working when I put it on i still die or my groups die, I was wondering why when I fought raiders they were not dying now it seems unlimited health works on them too which is a pain. its funny when they have melee weapon and I have guns they take no damage.
Health isnt working, squads still die when fighting 3 zombie groups at once or sometimes just normally in 1v1, the resources cheat messes with whats in inventory as well cause when I tried to mess with it my inventory went to the negatives with some resources.
Could we get an infinite ammo for squads cheat maybe? And maybe add another resource cheat like âadd X amount of Y resourcesâ
We have informed the team about the unlimited health issue. Weâll have someone test it.
Infinite health does effect enemy scavs (you can get around this by putting 2 squads on the one attacking and turn off infinite health and youâll easily beat them without deaths.)
Resource multiplier has major issues because it multiplies every instance of resource discovery/pick up/delivery. For example if i put it to 4x multiplier and scavenge a house that will normally have only 2 canned foods in it, i will find 8. When your squad collects the canned food it is also multiplied by that 4 so it will collect 1 can but put 4 in inventory, leaving 7 in the house. (if you put it above 4 it will take 1 and go above 4 in inventory) then if you deliver this to warehouse or to a car (car will very easily give you negative values) it is then multiplied again delivering 16 to the car. And because this goes over the amount the car can hold your squad will go back and forth between the house and car delivering over and over, i dont know what value exactly causes it to go negative, ive seen it happen at different amounts, but the car is the major issue.
You can avoid the issue by micro managing the squad only doing one delivery. car can easily hold 16 things (even though its above the cap) and the delivery will be 16x whatever your multiplier is but you dont want anything else gathering passively while you do this.
A resource editor would probably be a better way to go about it.
Dont forget to get the building health fixed for fences please
Currently, it is in the queue for updating. Once itâs updated, any required corrections will be made. To receive a notification once the Trainer has completed, hit the "Notify me" button on the Trainer within the WeMod app. Thanks!
With the new update coming, could there be a possibility of adding a super scavenge cheat, or a fast moving unit cheat too? Thereâs also the deconstruction which often takes ages, so a cheat for that would be very helpful too.
Man, I was looking forward to this getting updated today, just to see the actual game get updated which means theyre ganna have to re-do the update again so its compatible with the new current version, which means itâll be another day or 2 until theyre updated and working
hopefully when its done though there will be better/ more useful cheats
Infinite health does not seem to apply to walls which is essential imo.
The Infection Free Zone cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
thank you for the update
Workers are dying of hunger with the inf health cheat on, and they didnt in the last version so I dont think this is intentional. Walls also still break with the unlimited building health mod on.
Just played for 30 minutes and I didnât run into this with the inf health turned on.
The resources multiplier doesnât seem to work anymore, trying to loot a building and it seem not to increase the amount of loot I have, plus grabbing the research/scientific books donât work as well, as it disappears after the squad goes back to the HQ/warehouse.
Yeah the ressource multiplier seems to break the looting at all⌠bringing 4 canned food into storage which wont increase food in the HQ⌠ppl are starving although i keep bringing food items inâŚ
Ditto, Resource multiplier makes all resources dissapear when I put them in a vehicle. No food or anything is added into my HQ storage. Maybe make a resource counter on an individual basis? Not sure how hard that would be.
i can 100% conform this is true and resources do not go up when using the multiplier as well and as it is now all knowledge resource for upgrading buildings and stuff no longer can be acquired as well
Iâm not sure, but even using Resource Multi wonât raise any resources; simply using the trainer wonât.
Are you using the mods on a single player or Multiplayer/ Co-op mode?
The resource multiplier is still broken it made things worse