This is the official discussion topic of the Master of Command Trainer and Cheats in the WeMod app. Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
1. Infinite Health
2. Infinite Stamina
3. Set Thalers
4. Set Provisions
5. Set Reservists
6. Set Ammunition
7. Low Health
8. No Stamina
Screenshot:
Supported Game Versions:
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Everything works for me. (By the way, could you add things like reload speed, experience gain multiplier, unlimited ammo, date countdown timer, or stats modifier would be nice.) Thank you for your hard work man!
Nothing works for me, can you provide steps on how you do it please? I have tried saving and restarting and launching game and then clicking on the ammo, thalers etc. Nothing updates in the coin ammo supplies in the upper left screen after picking a country. Thanks
I tried starting it with it multiple times and none of them showed the ALT+W banner in game no did anything actually change with either a brand-new game or saved game.
The Inventory cheats works for me; not immediately, it seems that I either have to gain/lose some of the resource, or enter a settlement, sometimes a few times before they trigger. The Infinite Health does not work properly. Yes, when I select a unit during combat, the number of casualties it has sustained is listed as 0, but the unit still acts as if taking losses, including breaking and routing, and after the battle the losses are real. Officers aren’t safe either, they die just like normal. Haven’t tried the infinite stamina, nor the enemy debuffs.
I’ll just put a list here of which cheats work or not and my observations.
Infinite health (doesn’t work) - It does activate, although the gui says that no deaths have been suffered yet the strength and morale decrease as normal, the casualties are also present after the battle.
Infinite stamina (works) - My units have infinite stamina as intended.
Set resource (works) - All of the set resources work, but for them to take effect i have to either wait a day or initiate an event which updates the value(s). Although this is not a problem.
Low health (works) - In the blink of an eye, the enemy regiment is gone just as intended.
No stamina (works) - The enemy’s stamina is at 0 as intended.
*Follow up to my post above*
Alright, just did some more testing and found out some more things:
With the set resources cheats, they actually do get immediately transferred into your resource pool, its only the numbers shown which take a bit to update, not the value itself. (For example, if you add some manpower and then adjust the sliders in your camp, the visual numbers will update accordingly)
With the infinite health cheat, It seems that it actually “works” but with HEAVY quotation marks. I was messing around charging brigades of cavalry into the enemy and noticed that some units would go down to very low strength (even reaching 0), all the while not breaking and still being able to fight decently ( this only would happen if their morale is stable and not being diminished too quickly while fighting.)
I also noticed while playing with these mods early on, the infinite health cheat would make my units have much more recoverable morale than normal, even all the morale in some cases. (eg an 800 man cavalry unit with 30 men left still being able to recover all their morale.)
Theoretically, if a unit can go without breaking and recover more morale than they lose in a fight, then they will have “infinite health”, but its not like as if they can take 5 volleys and still be at full strength by the end.