MechWarrior 5 Mercenaries Cheats and Trainer for Steam

I tried the mods and they seem to work for me however a friend who was doing co-op with me found his mech constantly shutting down no doubt from heat. We both have used wemod and the same settings in the past fine.
So something is not right and hope they can be checked and fixed if need be soon :slight_smile:

problems with co-op will NOT be fixed, because as it has been said many many many many times before (in many many many many other games): “They are made for single player only, and not for multiplayer”

Well regardless of the coop working correctly or not, wemod still has it saying there was a patch and these need checking or updating.

Hey, can you add a new cheat to set the repair cost (as a multiplier from 0 to 10x or higher) and an instant-work-orders (or a similar multiplier system)?
Love the other options!

Hey! Love the mod, but I have a request or two.
Could you add a new cheat to set the repair cost (as a multiplier from 0 to 10x or higher) and an instant-work-orders (or a similar multiplier system)?

Latest version of the game with the new DLC, NONE of the mods work.

Please update

By Newest, you mean the Game update from May 1 2024, and the Trainer updated from May 4th 2024?
Because that’s the last updates I see on my game (Solaris Showdown in March was the last DLC released). I played it in June 2024 and everything was working fine.

MechWarrior 5: Clans is listed as a separate Game, and is in trainer queue at #5.

Try the cheats again if you can get a moment, as they aren’t working.

When you attempt to enable them you get the error noise and then the option instantly disables itself (typical behaviour when a mod isn’t working).

Hi there, Assuming you purchased your game from steam. Are you using the mods on a multiplayer/co-op mode?

Campaign mode

Got it. Have you tried launching the game initially and waiting until you can freely navigate within the game world before opening the mods by clicking PLAY on the WeMod app? If that doesn’t work, try launching the game first, and once you are on the main menu, open the mods by clicking PLAY again. Make sure to use the most recent trainer version, which you can check by going to the Mods version under Mod settings.

Yes I gave this method a go second time around. Launching the game and waiting until in game before clicking PLAY within Wemod.

Sadly no luck.

Sorry I forgot to reply in regards to game version. This is the most up to date version on Steam.

This is noted. try to Verify integrity Files by right-clicking on the game and click Properties. Click on the Local Files tab. Click on Verify Integrity of Game Files. Then force quit/close the WeMod App then re-launch the apps.

If you haven’t already, please try adding exclusions for these two folders in your antivirus:
C:\Users\%USERNAME%\AppData\Local\WeMod and C:\Users\%USERNAME%\AppData\Roaming\WeMod

Ok I just ran (and finished) a mission now (11:22 am Pacific Oct 18 2024) with all but the money cheat on.
NO ISSUES on my game.
All I can think of is your trainer version automatically changed to a previous release (But you already told Sephyyy that you looked at that when they asked).
Picture of what I had activated for that mission:

Are you sure you didn’t buy the NEW MechWarrior/Clans?

question, by chance is there a way to Add instant repair/work order completion cheat?

why didn’t anyone suggest the developer of the trainer that should add “Unlimited Salvage Shares”?

Do the cheats crash the game after a certain amount of time or is that just a me issue?

Is there a chance we can get a money edit, or increase cheat that doesn’t just max out the c-bills?

I’d like to give some small injections without completely trivializing the game.

its not the cheats per say it is the game trying to edit something over written by them mostly the money or the damage ones a few missions have an issue if you take no damage for example as the game is ment to have a talk with the mech-tec about the damage caused to your mechs over the missions leading up to the talk if you have no damaged mechs it will auto fail the check and cause a crash was looking at the required trigger for that after it happened to me a few times and i found having one mech you never fix in an unused non storage bat will let the checks pass does not even neeed to be active