did you restart the game and wemod?
Just game. I“ll try WeMod also and I will let you know if I can confirm your statement or deny. Give me a minute please
Ok. You are correct. It no longer decreases. Thank you for the info
Update: I can confirm that the unlimited health and MP mod works now, but with a little side issue. When you get hit outside of combat, you take damage and your health decreases. But when youāre inside combat or initiate it, your health and MP automatically replenish, and your health and MP donāt decrease despite getting hit or using magic. This is even when I ranked up my Archetypes already, and also, the unlimited consumables are working now as intended. Thank you for the swift response Mr AntiFun.
Thank you very much for the quick fix good work .
I saw that, but I also read about somebody saying that using the all items affects quests for specific items?
That has been fixed as far as Iām aware (And as far as weāre talking about the same thing). The issue was that some quest items could not be received due to a full inventory or smth like that. But they added a cheat to reset all items to 0 again. So that shouldnāt be an issue anymore.
Oh, ok many thanks for the response, but now I just open wemod and I no longer see an option for all the items, I mainly see accessories, gears, armors and weapons?
Because it would be redundant to keep the āUnlimited all Itemsā option when thereās āUnlimited consumablesā present. I assume it was just a fix for people who already used the option prior to the solution. Basically, quest items should no longer be affected.
Yeah, I didnāt use due to fear of bugging the game, I guess is fine, thanks anyway.
Thank you again for all your work on this.
I do believe your name is wrong though~ Taking out some (all) of grinds that is in games these days makes it far more enjoyable.
Harkens back to how to play Super Mario Bros on the Nes, where progression was tied to how well you played, and not for how long you grinded for it.
Thank you for the quick update! Not sure if the XP multiplier also affects archetype xp or not, but even if it doesnāt, I guess we can use unlimited consumables on the items that give a-exp.
Much appreciated for the requested options like Royal Virtues.
What trainer would that be?
If you change the main characterās archetype, infinite HP/MP will not work for the main character. Also, the number of items was 99 only for medicinal herbs, and it was not reflected in other items.
The EXP slider is also not working.
Does anyone know if this works on the demo version as well?
For me, the infinite hp and mp mods work until i turn in the first quest to more for getting the healer class to level 10. After that, the main character acts as if the infinite hp and mp mods never worked in the first place
Has anyone confirmed if luck gives crit chance? I have 99 luck on my MC which I feel like should drastically boost my crit chance, but I havent seen a spell crit at all. unless spells dont crit.
Yeah, the exp slider is the only one I want. x2 is plenty for me.
Sadly itās not working yet.
@ClassicCamel927 The game says Luck improves drop rate from enemies. Thatās it.
Luckās for Critchance on Physical strikes as well
Edit - Melee to Physical
so does it not apply to spells/can spells even crit?