Red Dead Multiplayer Save Editor [+Source] [0.0.3]

Red Dead Redemption MP Save Editor
Version 0.0.3
.

What can it do?
[size=25]This editor can only do the following:

  • Change Level
  • Change Prestige
  • Change Horse/Mount
  • Unlock All Golden Weapons
    • More coming +[/size]

Photos of The Editor

Open Me


Download the Editor
MediaFire (EXE) {DOWN}
MediaFire (Source)
GitHub Repo

Virus Scan
Virus Total (.EXE)

How To
To use this tool, extract the RDR2MPSAVE.sav file out of you’re Red Dead Redemption Multiplayer save file.

What’s new?


*Please report errors with 0.0.3

Version 0.0.3
 - Bug Fixes
 Version 0.0.2:
- More horses/mounts added
 - El Hedor
 - El Picor
 - Zebra Donkey
- Minor bug fixes
- Updates to the RDR class
Version 0.0.1:
 - Program Release

Would love to see a cash value edit option.
I have not tried this yet as i am already maxed on everything.
Just need money…

Keep up the good work will mess with this tomorrow.

can i get ban with this?

Most likely; no.

Also, new editor up and source included for the tool and it’s classes.

So… why am I getting this?

[details=Open Me][i]See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at RDR.GameSave.Structs.Body…ctor(Stream xIn, Header Header, Byte[] key)
at RDR.GameSave.RDR…ctor(Stream xIn)
at Red_Dead_Multiplayer_Save_Editor.Main.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

Red Dead Multiplayer Save Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mareva/Desktop/Red%20Dead%20Multiplayer%20Save%20Editor.exe

System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging=“true” />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.[/i][/details]

Well are u extracting the rdr2mpsave.sav from the contents of the rdr2mpsave.save? Use the one in the contents.

Meant to put this in the post. If you get the arithmetic resulted in an overflow error then you need to extract the inner contents

.EXE file : " This file is currently set to private."

can you change it or where can i get it from.

The editor isn’t working/updated. I should fix this

This file is currently set to private.

It shouldn’t be set to private, it should be public.

Honestly, I’m still trying to get my grubby little mits on an editor for the Single Player / Undead Nightmare stories. Only one I saw out there was someone charging money for an editor on youtube, and frankly I don’t trust that.

Did you give credit to the person who originally released the source? He’s on this site…

No, because I didn’t copy off of anybody.

EDIT: and if I did, don’t you think it would be working?

It’s not stolen, I bore witness to the creation.

Calm down, I’m just saying after RDR implemented a patch modding was not possible for a while. Until SoTG Caboose on here released the RDR code. It might’ve been Dave, but they both used it. I remember because when SoTG Caboose was coding it (before any post-patch tool was out) I got to use it. Then he sold/gave the source to Dave. Which basically everyone would have to reference.

I don’t know if your tool doesn’t work, I’m not using it. If it doesn’t work its because you were modding the game pre-patch probably…I just don’t see you decrypting the save yourself, thats all.

If anyone wants a good RDR Tool here’s Dave’s. https://www.wemod.com/forum/43-xbox-360-modding-tools/51333-rdr-mod-tool-v2-5-a.html

Well I assure you I didn’t even use anyone’s source, if anyone had a source I wouldn’t have even made the tool. The encryption wasn’t hard, just AES and when the encryption key went public on tmacdev forums, I decided to look at the save format.

-____-
It went public on here a while ago (Its been a couple years abut.) by our very own member. Just sayin’ I’d give him credit.

It’s cool that he released it, but I didn’t even know about it. The only tool I’ve ever seen for Red Dead is the old tool in Modio years ago. I shouldn’t have to give credit to somebody that wasn’t associated with my program; just doesn’t make sense.

Its because of him you have the encryption key lmao.
You’re missing the whole point, but whatever you win k?

Now leave me alone.
"I USED X360 BUT DIDN’T KNOW ABOUT SKUNKIEBUTT OR LEFLUFFIE, SO I DONT NEED TO GIVE HIM CREDIT’