How To
To use this tool, extract the RDR2MPSAVE.sav file out of you’re Red Dead Redemption Multiplayer save file.
What’s new?
*Please report errors with 0.0.3
Version 0.0.3
- Bug Fixes
Version 0.0.2:
- More horses/mounts added
- El Hedor
- El Picor
- Zebra Donkey
- Minor bug fixes
- Updates to the RDR class
Version 0.0.1:
- Program Release
[details=Open Me][i]See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at RDR.GameSave.Structs.Body…ctor(Stream xIn, Header Header, Byte[] key)
at RDR.GameSave.RDR…ctor(Stream xIn)
at Red_Dead_Multiplayer_Save_Editor.Main.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Red Dead Multiplayer Save Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mareva/Desktop/Red%20Dead%20Multiplayer%20Save%20Editor.exe
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.[/i][/details]
Honestly, I’m still trying to get my grubby little mits on an editor for the Single Player / Undead Nightmare stories. Only one I saw out there was someone charging money for an editor on youtube, and frankly I don’t trust that.
Calm down, I’m just saying after RDR implemented a patch modding was not possible for a while. Until SoTG Caboose on here released the RDR code. It might’ve been Dave, but they both used it. I remember because when SoTG Caboose was coding it (before any post-patch tool was out) I got to use it. Then he sold/gave the source to Dave. Which basically everyone would have to reference.
I don’t know if your tool doesn’t work, I’m not using it. If it doesn’t work its because you were modding the game pre-patch probably…I just don’t see you decrypting the save yourself, thats all.
Well I assure you I didn’t even use anyone’s source, if anyone had a source I wouldn’t have even made the tool. The encryption wasn’t hard, just AES and when the encryption key went public on tmacdev forums, I decided to look at the save format.
It’s cool that he released it, but I didn’t even know about it. The only tool I’ve ever seen for Red Dead is the old tool in Modio years ago. I shouldn’t have to give credit to somebody that wasn’t associated with my program; just doesn’t make sense.