Resident evil 4 Suggestions + Experimental cheats

I have a list of what should be included in the next update to RE4, since it’s still a gem, but the difficulty on the extra game modes is very very intense…

Current Implemented Cheats:

Unlimited Health, Unlimited PTAs, Unlimited Health (Ashley), Unlimited Time.

Experimental, brand new cheat suggestions:

Experimental:
One shot one kill: applies to ALL weapons, even krausers bow, and all melee based knives used by characters, allowing the player to one shot any enemy with any weapon, good for bosses, escape sequences, or frenzied enemies.

Vendor Unlock all: Unlocks every basic item and tune up at the merchant. even if you were playing on professional for example, the tactical vest would be forced int the merchants inventory and be able to be bought.

Explosive rounds mode: all bullets launched from any gun become explosive, having the same effect as a rocket launcher upon impact.

Infinite grenades: Grenade count for the current grenade does not go down, throw as many as you’d like, and have any grenade for any situation.

Reduce timer to 30 seconds: Useful if you want to skip the 99"99’00 time limit, especially in mercenaries mode where modifying the time limit to be higher or lower could save your life and your time and your score.

Infinite herb: any herb you have or a mixed version will not be consumed upon use, staying in your inventory through repeated use.

Special costume unlock: Upon starting a new game if this is enabled, you will be prompted to choose the special costume if you haven’t beaten the game before, making ashley finally have a use.

Shotgun effect: Every bullet has the property of a fully upgraded shotgun blast, making targets flinch, heads explode, and enemies to be knocked back by any bullet, even if it hits the torso, a pistol round will knock the target back for example.

Infinite Launcher MIRV mode: when enabled, your rocket launcher or infinite rocket launcher will fire 25 rockets in a volley like pattern, good when facing several giant enemies at the same time.