can you get the attention on fast build and unlimited unit cap?
The STAR WARS Empire at War - Gold Pack cheats have been updated!
Changes:
- Unlimited Shield cheat added
thanks for the update all so i have no idea if i did something wrong but the big ships hard points ie guns can be destroyed even with the shield cheat
So we only get Unlimited Sheilds? Thatâs not really helpful considering Proton Torpedoes and Missles exist. Anything that has a hardpoint is still very vulnerable.
If they could repair in time with support I can live with it.
I cant believe there is still no option for instant build units in galactic conquestâŚtheres only actual mods for that but they are all outdated why is this option not for wemod ?
that is on cheat happen for a long time untill some jackass discontinue it.
it feel like a joke or a troll, you could have added more better options than this and yet you add Unlimited Sheilds this feel like you never even play the game and you just only look at your cheat that needs to be update and your done, please look at the comment next time and not just add something random that is completely useless
WeMod has over 3000 trainers, the majority of games are not games that the trainer creators play. Just because a mod is suggested does not mean it can be added. The popularity of the game on WeMod must also be taken into consideration. It doesnât make much sense to spend hours adding mods to a game that only a few people play when there are other games that have thousands.
Well lucky for us, this game on WeMod will get much more popular now that CH donât update their mod for this game anymore. Plus this game consistently to be one of the most popular Star Wars games around thanks to a very active modding community for this game. In fact Petroglyph still update this game 17 years after its release.
I agree with toad. This is an RTS, fast built (not instant, breaks mods) and no in-battle and GC build limit. GC and in battle unit caps are separate so both would need exploited.
Unlimited shield Worked at first it does technically work but rather then keeping the shield at full it keeps them at 1/10 scared me the first time I used it but thanks for the Update!
Edit: Due to the Low level of Unlimited Shields iron cannons can shut off shields and cripple ships
Unlimited Health doesnât seem to work in GC
it works but only for non hardpoint units use unlimited shields to mitigate
so shields are for capital ships and health is for frigates and whatnot ?
yes shields are for capital ships but i know firsthand that the hard points will still be destroyed on the big ships.
They only.take damage on planets with iron cannons even hyper volacty cannons cant break a ship with unlimited hp had a carrack take it to the face without the normal 1shot
Missiles can also bypass shields in most mods (and I think the base game?).
Since the infinite health option doesnât protect hard points, thatâs a problem for starbases and ships with hardpoints.
Right now Iâm just sending in bombers and smaller ships to focus on torpedo hardpoints and fighters with torpedoes.
there are some mods where restricted the torpedo to bypass the shields. so the best for now is to play with the mods that had a restriction
Yep, this.