I love all the mods we have so far, but if I could make a recommendation, " easy digipick". The lockpicking minigame is the most annoying, time-consuming lockpicking mechanic Bethesda has done to date. Possibly just make the “Auto Slot” counter never go down?
What have I read ??? “IF WE UPDATE IT” !!!
Personnally, i don’t pay for an IF !
![]()
Concerning improvements, i’m ok with @chetobro for making lockpîckings easier or automatic maybe through “autoslot” ![]()
Since you are a ‘pro’ you can just use the number box and type in the number you want to set it at.
Can we get a mod that allows no restriction on building our spaceship? (ex: unlimited reactors, unlimited laser, cannon, missiles, or unlimited engines?
Thanks! definitely helps out a lot.
Is anyone else having issues with jump not working while running WeMod in Starfield?
Nope.
You’ve likely accidentally turned on the Set Jump Height cheat to something very low like 0.1.
When it’s set to 0, the cheat is off.
Synthlight's profile at Starfield Nexus - Mods and Community
easy lockpicking please
I did this. At first thought maybe I was on a planet with really high gravity so I couldn’t jump? Went to New Atlantis, still couldn’t. Ok, maybe weight cheat isn’t actually working? unload all my crap, turn that cheat off, still can’t jump. Continue along and eventually figure out I pressed - and set my jump height to .1 lol
lol was a pro, haven’t resubbed for a year or so. not sure why it still says it next to my name
Does anyone know how to get wemod to work with the starfield script extender?
yeh as of 9/14 infinite ammo isnt working. unless there is some weird thing i have to do to enable it. enabled and upon use. ammo still depletes. i mean im sure the update screwed some things up. but this is the only thing that isnt working, as of now.
and now i see a comment of it working with script extender. however. ive enabled about 5 of things and havent had an issue. its only the infinite ammo thats not working. so doubt thats the issue. unless it somehow is.
there is nexus mods for this. all of them. and its an easy install . i saw a comment about not liking to install stuff from nexus, but that makes zero sense, its safe, and to install SFSE and the mods too fix the ship building. took me all of 5 mins
Noticed this to. Move into a different cell, meaning board ship or exit ship, anywhere that would cause a load screen. Once you do that it will start working.
Wondering if it’s possible to have unlimited status effects.
En mi caso pasa que cuando se utiliza se desactiva las voces de los personajes.
Alguien sabría por que?
Use the search button before posting, friend. It’s been answered plenty of times in this thread already. ![]()
WeMod Does Not Work With Starfield Script Extender (SFSE) - Fix
Same here, already answered many times.
Starfield does not have any sound when using WeMod - Fix
I was thinking if it would be possible make undetectable option.
Loading mods will disable achievements. FYI. That’s why there aren’t any actually good mods yet. It’s all reskins and text file cheats. When developers get bored with the achievements we’ll start to see good mods where you can download ships, have new ships, get new weapons, etc.
Give it time.
I am not someone that can make these mods and stuff, and i am curious simply on a starfield front, would a prompt that would basically unlock powers for you even be possible? Not nessasarily leveling them up, but just recieving them in the first place, so you dont go into NG+ With a missing couple not leveling up? THe only reason i even ask this is because theres this one temple i am just having an impossible time finding, and i utilized Walk speed to basically zig-zag look for it, but i cant find it for the life of me