Once you get used to the picking minigame it takes like 5 seconds to get through a master lock. The tumblers are the same on most locks with only some slight variations.
Or unlimited void power. Same thing basically.
Sound problems are from the game (stuttering sound, static, no voice sound from characters, etc), not from the trainer. Just restart your game.
Hi a bit of an odd one, first many thanks for all the hard work that you modders put into WEMOD, it is much appreciated.
Anyway issue i have is when i launch WEMOD, movement is ok until i switch to inventory, then returning to POV then no movement is possible, tested with keyboard and Xbox controller, any ideas how to solve??
I initially used âEdit skill pointsâ to give me a boost of 5 points. I then set it back to 0 so I could progress naturally. I gained a level, getting one skill point, exited the game, re-loaded and now I have zero skill points. I did not press âSetâ on the edit skill points.
This was released the same day as early access opened:
And then this upgraded version was developed:
There arenât any larger or âgoodâ mods yet because the modding tools are still under development, nothing to do with the achievements. Modder resources need to be developed and released first, which could take weeks or months. Then large/good mods themselves will also take several weeks or months to develop, game has only been out over 2 weeks.
i dont have many problems either. only issue i have is that the mods i activate arenât saved even though it says they are and it says they are active but all i have to do is reactivate them.
its seeming to be a rendering issue, for me its everytime its going into somthing big like a storymode with detail or walking into a place which is congested/auto story mode, im not an expert at this but maybe low end graphic drives might suffer abit here?
im connsiddering putting the game onto my other PC for further testing but im 80% sure its the case