For what reason ? There is the camouflage skill that you can increase via mod or games and with a chameleon helmet, suit and backpack you have the same effect…
And if you play the entire ryujin quest series you will get special important clothing along the way
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NOTE: If you choose to apply the BETA PATCH and have issues with the trainer, nothing is going to be done to fix it. Please wait until the BETA PATCH becomes an official release before expecting any trainer updates.
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Indeed.
WeMod does not make trainers for test or beta branches of games - only the official public release version. Test/Beta versions update far too frequently (or disappear far too quickly) for a trainer to be economically viable. 
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Hello, could you add a Cheat to be able to Ignore Errors in Ship Building?
Thanks!
I believe that would require editing of game files, @masterdude94, which is not something trainers can do.
A person called Synthlight from NexusMods does this, however: Synthlight's Profile | Nexus Mods.
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The game seems to be more frequently crashing while I use cheats. So far, it’s crashed when fast travelling to my ship, and while running across a frozen planet.
I am only using:
- Infinite Health
- Spaceship: Infinite Health
- Spaceship: Infinite Shields
- Zero Weight
I will turn ‘Items Don’t Decrease’ on when picking locks, then off once I finish.
And I have given myself some skill points, but that is not an always-on cheat.
Since you mentioned crashing at frozen planets, do you have a Nexus mod called “Dark Universe: Crossfire” installed by any chance? It’s buggy and causes crashes at certain planets or during certain quests. Disable it until the mod author fixes it. To do so:
- Go to …Starfield\Data\SFSE\plugins\RealTimeFormPatcher.
- Remove the du_xfire.txt file out of the folder (ie, click & drag to desktop).
Do not disable the plugin itself in your mod manager, as this will cause your save file to crash.
Other than this third-party Nexus mod causing crashes for me, which was fixed after following the above steps, I’ve not had any other crashes at all.
Another possible cause is not enough system resources available, or outdated drivers, especially the GPU.
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The cheats work in the following example - for example, you have 5000 shots, the tool searches
the memory for the value 5000, then you fire a shot and you have 4999 and you search the
memory for this value, you do that as long as you do There is still a location in the memory with
this value, nothing is changed in the program, only in the memory and problems arise when
mods hit (change) these memory locations. Either you have crashes or the cheats don’t work.
Another little tip for spaceship construction, it’s not always the ones
strongest engines the best, I installed the engines
have slightly weaker thrust but the ship is still faster
do because they have almost half less mass, so pay attention too on the mass
If we’re adding tips…
Just because you can add four (or six) engines, doesn’t mean you should.
Use the least number of engines to still achieve 100 Maneuverability. Your top speed/acceleration are unaffected by having the fewest number of engnes possible to get that 100 Maneuver and you get that full speed by spending less reactor power (pips) freeing up reactor power for other things like shields and weapons systems.
Example. If you only need 3x WD 3015’s to get 100 Maneuverability but install four, you’ll need to spend 12 power pips to get full speed. If you remove one of them, you only need to spend nine power pips to get full speed.
Also, frankly, the difference between 85 Maneuverability and 100 Maneuverability is minor. I would say if you can drop an engine and still have > 85 Manueverability you’re still better off since you can power more weapons/shields.
The purchase ship had 4 engines with 51,000 thrust and 600 mass each, I replaced 2 with engines with 49,000 and 300 mass (approx. values with thrust and mass). The max speed had increased by 100 and the boost speed by 200, I knew Not that the mass matters that much.
I’ve deleted what I wrote here before, since the “no mods loading” got resolved by release.
I was beyond irritated that the history button got removed and revoked my subscription as a result, as WeMod would be useless to me without being able to load a prior game version until all my other mods caught up with the current version.
Turns out history got hidden in a NON-INTUITIVE icon. Does it say “history”? Absolutely not. It’s just an icon without any context. I still say, why change what already works? The prior UI was PERFECT. I didn’t have to drill down through icons. Everything was in plain-speech buttons, and not icons without words. If that’s the new fashion, then it’s a bad fashion because it’s not intuitive. Words are intuitive.
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Looks like need to update the trainer it is not working anymore since the made an update, actually it crashes the game right away. Update came out today or was it yesterday
lol and it works for me without any problems, I first started the game then wemod and only other mod i have is starui …
starfield was updated 5/14/2024
Since the update the trainers do still seem to work but after a little while of playing, the game crashes to desktop. Is it possible that with the updated engine there is a conflict? The latest update introduced more options in the settings.
confirmed lockup, cheats work but after 5 mins game locks up. even waited 10 mins to see if it would recover.
hmm i play it over 20 hours and it works for me without any problems (with new settings and only nexus starui and 4 aktivated wemod cheats)
The only thing I can think of is that I started a new game after the update, so no old save files.
Crashes can also happen while running, namely if you are running and it is reloading at the same time, especially if you use Wemod to make your character run faster than normal.
can you please see if the mods can be updated please it lags so much?
Lag is related to hardware (ie, your computer), not software (ie, trainers).
If you’re lagging then you should make sure you meet the game’s minimum requirements. And check for an update for your GPU on your GPU manufacturer’s website.
Lower your graphic settings in-game to lessen the load on your machine.
Also close all background applications that you are not using. Everything running in the background on your PC is using RAM, so you have less available for the game + Wemod to run together.
Another thing to check is that your mods from the Nexus are up to date. Use a modloader like NMM to check them. Outdated Nexus mods will cause lag and even crashes.
I had no lag issues at all using WeMod and Starfield on ultra settings, aside from occasional stutter when loading the interiors of large ships I’ve built. And the last crash I had was because of a Nexus mod I was using having a conflict issue with an in-game quest.
i understand all that thanks and i would like to point out that it ran fine before the update and now it lags a lot and after changing everything else its the only other cause for the problem