State Of Decay [2014] Open Save Error + New DLC Support Problem

I’m guessing the army models don’t work anymore , I’ve swapped my civillian guys out for army guys and I’ll get is more civillian guys , I’ve tried everything but no avail , Undead Labs must have put a check or something to keep us from using the models , I wonder if there is away around this , you got any ideas Unknown?

I am getting the same error. On this save I have just started the base game and quite a few hours into breakdown and no lifeline DLC.

Here is my Save:

i got to switch to lifeline in the drop down and i get this
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at (Object , UInt32 )
at A.WKC.E(Object E, UInt32 H)
at A.OF.Horizon(BI E)
at A.OF.Horizon()
at A.OF.Horizon()
at A.OF.Horizon(Object E, EventArgs H)
at DevComponents.DotNetBar.ComboBoxItem.቏(Object ط, EventArgs ظ)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at DevComponents.DotNetBar.Controls.ComboBoxEx.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at DevComponents.DotNetBar.Controls.ComboBoxEx.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

Horizon
Assembly Version: 2.7.9.2
Win32 Version: 2.7.9.2
CodeBase: file:///C:/Program%20Files%20(x86)/Daring%20Development/Horizon/v2/Horizon.exe

System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

DevComponents.DotNetBar2
Assembly Version: 8.9.0.5
Win32 Version: 8.9.0.5
CodeBase: file:///C:/Program%20Files%20(x86)/Daring%20Development/Horizon/v2/DevComponents.DotNetBar2.DLL

System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

Ionic.Zlib.CF
Assembly Version: 1.9.1.5
Win32 Version: 1.9.1.5
CodeBase: file:///C:/Program%20Files%20(x86)/Daring%20Development/Horizon/v2/Ionic.Zlib.CF.DLL

ICSharpCode.SharpZipLib
Assembly Version: 0.86.0.518
Win32 Version: 0.86.0.518
CodeBase: file:///C:/Program%20Files%20(x86)/Daring%20Development/Horizon/v2/ICSharpCode.SharpZipLib.DLL

System.Data.SQLite
Assembly Version: 1.0.65.0
Win32 Version: 1.0.65.0
CodeBase: file:///C:/Program%20Files%20(x86)/Daring%20Development/Horizon/v2/System.Data.SQLite.DLL

System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll

System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll

System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

mdxyqqwy
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

tpvfux6c
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging=“true” />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Ok so I’ve found the editor works to a point in the game. Starting out it works fine but when I reached the church and tried to use it again I got the new error code. Maybe it’ll work if you get further but right now I’m unable to use it past that point.

Just post your save and I will let you know if it works in my version with fixes or if not, then I will add a fix. I want to get a lot of the bugs fixed at the same time before we release a new update.

Fixed, thank you.

I wish I knew how to post it so let me read around and once I know how I’ll make sure to post it for you unknown, that is unless the problem has been fixed already which then I won’t have to worry about it. But thank you for working on the editor for everyone Unknown.

Extract the file from your storage device (HDD or USB) to your desktop and upload it to a website like https://mega.co.nz/.

https://mega.co.nz/#!Y8FmlZhC!4yysMD13PXmjtHyIvw6A_eBDald0MoSAUa47aI_1bxw

Im getting the same message, the 000002 one, will not open.

https://mega.co.nz/#!ox0nwZaD!lHsISpvavn16rZNw_1Hr4HylaIK9EarV5boM2nxaqVg
Heres a second just for the heck of it, different save. Oddly enough, after the horizon update, it did work once, just never again.

Ok, assuming I did this right. Here is a link for my game save.

https://mega.co.nz/#!QQZjDDhJ!Kzz1e-ZQYNT5XInMuXbxSDrNGI1U3-SmsevXxQbRfGA

Cleared the cahche after erasing all game saves from all devices, only opened lifeline and made a fresh save, works so far.

All of your saves load fine in my version. Update will be out tomorrow if all new reports are fixed or if there are no new reports.

Hey unknown I was wonder if you could see if Undead Labs put any checks on army models in the vanilla state of decay game…Model swaps doesn’t seem to work with them…

sorry if im to late just got time to check but heres my save
https://mega.co.nz/#!1I4wHKyb!WSIhB0mFFwuay83V6lJutxfc_cSSwtj8vYD4XLL-GFc

this is my error
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(T Key key)
at (Object , UInt32 )
at A.WKC.E(Object E, UInt32 H)
at A.OF.Horizon(BI E)
at A.OF.Horizon()
at A.OF.Horizon()
at A.OF.Horizon(Object E, EventArgs H)
at DevComponents.DotNetBar.ComboBoxItem.቏(Object ط, EventArgs ظ)
at System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
at DevComponents.DotNetBar.Controls.ComboBoxEx.OnSele ctedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Mes sage& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at DevComponents.DotNetBar.Controls.ComboBoxEx.WndPro c(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I am new to using the state of decay save editor and it wont work for me I increase some of my values I wanted and weapons and characters. And when I go to save it and rewrite to my usb stick it says if you find developer it too high value what does this mean? be greatful to hear back from anyone who knws.

As it stands I’m able to use the editor once then after words it doesn’t work for me anymore. Still very neat and starting out its useful just not sure what to do with it. I’m starting to think its the fact that I’ve used the editor for the supply locker. Still thank you for working on it Unknown!

Ive got a new error, “Not a valid Win32 FileTime. Parameter name:fileTime.” and yes the second fileTime was a lowercase f, if it matters. Heres the save. Its lifeline only, about 5 missions in. I was able to edit the game 4 or 5 times and keep playing before it finally stopped working.
https://mega.co.nz/#!04FAGbiS!s3FT3pwdeC9q7jVJclfD51R1xt9lqnJImk5LJ86vYqw

Please post a picture of the error or write out the full text of the error here. Also, upload your save file so I can take a look at it.

Thanks again for the reports, I will make sure all of the saves posted here work before releasing the next update. That should fix all errors.

http://www.mediafire.com/download/loker6k9vg77l69/Game here is my save

it say’s An error has Occurred While injecting!

If you see a developer, tell him this:
Values was either too large or too small for a Ulnt32

hope this helps and thanks

What values are you editing?

Will do!

I am putting in values of influence and home stock I put add all and mainly character stats