State of decay modding error

After extracting the gave save
Modding the game save with horizon.
Saving rehash.
Then injecting the save back in the usb.

The save turns small in size. Becomes corrupt when transferring back to the xbox

Method 2

Modded the save inside the usb in horizon
Then trying to save and rehash I get this error

Could you please upload your State of Decay save and post it? I will look further into the issue and see if I can resolve it.

Thank you. Here it is

SOD sav

Sorry for the double post, but is there any results on this issue?

I reinstalled Horizon. Tried a new save. Still get same results.

I paid for diamond just to use this lol.

Sorry for the delay. What exactly are you trying to modify? When I modify it on my PC it saves fine.

Trying to mod the xbox 360 version of state of Decay with the horizon editor.

I know that, but what within the editor are you trying to mod? And what values are you setting them to to receive the error?

Sorry.

I editing the

Ammo to 500
Food to 500
Fuel to 500
Material to 500
Meds to 500

But even thought, I just decided to load it in the editor and save it without editing anything, and it still saves and resigns making the save under a MB making it corrupted.

Looking into it. The save size isn’t the issue though, Horizon automatically removes padding added by the 360 if it’s not being used by the save.

I edited your save file and it turned out fine? I’m not sure what the problem is now.

Try this file:

Dont want to steal the thread or anything but everytime i try to mod my save, all modded values slowly drain until it hits 0. and all added weapons gets the “broken” status… Is there any way of fixing this?

Hi! Reporting back. Thx it works! The save you provided worked.

It seems I have to delete the save in the usb before injecting the new modded save. Otherwise it got the errors above. Strange. I never had to do that before.

But Thx! it works! That’s what counts.

Try changing the timestamp in the “Main” tab. The game drains resources based on the time for a more realistic effect.

okay thanks, going to try that.