Yeah, the movement cheat breaks when you take a settlement. Will there be cheats released for the unique resources in Aislinn’s campaign?
The Total War: Warhammer III cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
Thnx ![]()
well alright
Is there any chance to include Influence & Favour of the Phoenix King currencies for the High Elves?
i would love that
same with the other new stuff
Can anyone please tell me if spell instant Cool-down is working or not ? I try turning on Main menu screen, campaign map, Before battle. I don’t I know if i am doing something wrong or not, it’s say it turn on but nothing happen in game i still get cool down time after using spell am i doing something wrong ? Does anyone know how this feature works ?
unlimited health in battle is not working, units are still dying
I think it would be nice to add one crucial option from cheat tables - “number of special resources under the cursor”. Many factions from TWWH 2 have such resources, and recently added TWWH3 lords (from Tides of Torment dlc) basically can`t fast develop without their special reosurces. In particular, Dechala needs slaves and decadence, and those slaves are distinct ones - not the same as dark elves and chaos dwarfs have; all norscans need pillaging trophies; all high elves need influence - it is almost useless in late-game, but needed in early game to confederate all 7 major high elf factions and appoint 3 more governors after defeating N`kari and some dark elves e.g. become de-facto ruler of entire Ulthuan; Aeslynn hevaily rely on elven trade and dragonship supplies, which is possible to gain, but many outpost and colony builidngs requre elven trade, not from actual trading with other factions - evlen trade is separate special resource generated by outposts; but most buildings in colonies (second sea patrol-exclusive settlement type) convert elven trade into dragonship supplies, so, in late-game it is possible to build everything on all 6 dragonships, but theres is never enough reosurces to develop colonies and outposts unless build 1-2 structures per turn through 100-200 turns. Ideal solution - add option “set special resource under cursor”, if not possibe - add all special resources for each TWWH 1,2,3 faction, but list can be too big.
Any chance we can get dragonship supplies and eleven trade? it was so painful trying to do a super fast run through/test while everything relied on those 2 resources.
Hi FLiNG.
I’m using it well!
Maybe is it possible to add immediately refill regiments or mercenaries?
Thank you.
Thank you very much for a wonderful mod. One thing I’m sorely missing though, is fealty for imperial electors.
is there any fixes or updates for chaos dwarfs? their special currency (raw materials and armaments) are currently broken and won’t increase when value changes or moving on to next turn. Please fix this a.s.a.p
does the one turn tech & unlock all technologies also apply to ai when in use or only player?
The Total War: Warhammer III cheats have been updated!
Changes:
- Edit Meat cheat added
The app wasn’t giving me a way to report this, so I thought I’d leave it here. My apologies if that’s improper. I’ve noticed that the normal way of opening the game with Wemod, which opens up the launcher and lets you activate the game normally, launches it without any installed mods from the workshop. It used to be I could just hit play on Wemod and have it open the launcher, it’d note the mods that are activated, harass me about outdated ones, then I’d hit ‘play’ and we’d be golden. Now though, it’s just opening the base game, no mods at all. Given how essential workshop mods are for a game like this, that’s a bit of a non-starter. Am I doing something wrong in regards to something that has changed, or is this something that needs to be fixed on the trainer’s end?
i’d suggest just start the gamer as normal, and then when in game, alt+tab out to start wand.
Well hot diggity dog, that worked, thank you!
Hey just wondering if there will be any more add-ons for the inventory editor for example food for Skaven factions and/or scrap for Greenskin factions.