Yeah, the movement cheat breaks when you take a settlement. Will there be cheats released for the unique resources in Aislinn’s campaign?
The Total War: Warhammer III cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
Thnx ![]()
well alright
Is there any chance to include Influence & Favour of the Phoenix King currencies for the High Elves?
i would love that
same with the other new stuff
Can anyone please tell me if spell instant Cool-down is working or not ? I try turning on Main menu screen, campaign map, Before battle. I don’t I know if i am doing something wrong or not, it’s say it turn on but nothing happen in game i still get cool down time after using spell am i doing something wrong ? Does anyone know how this feature works ?
unlimited health in battle is not working, units are still dying
I think it would be nice to add one crucial option from cheat tables - “number of special resources under the cursor”. Many factions from TWWH 2 have such resources, and recently added TWWH3 lords (from Tides of Torment dlc) basically can`t fast develop without their special reosurces. In particular, Dechala needs slaves and decadence, and those slaves are distinct ones - not the same as dark elves and chaos dwarfs have; all norscans need pillaging trophies; all high elves need influence - it is almost useless in late-game, but needed in early game to confederate all 7 major high elf factions and appoint 3 more governors after defeating N`kari and some dark elves e.g. become de-facto ruler of entire Ulthuan; Aeslynn hevaily rely on elven trade and dragonship supplies, which is possible to gain, but many outpost and colony builidngs requre elven trade, not from actual trading with other factions - evlen trade is separate special resource generated by outposts; but most buildings in colonies (second sea patrol-exclusive settlement type) convert elven trade into dragonship supplies, so, in late-game it is possible to build everything on all 6 dragonships, but theres is never enough reosurces to develop colonies and outposts unless build 1-2 structures per turn through 100-200 turns. Ideal solution - add option “set special resource under cursor”, if not possibe - add all special resources for each TWWH 1,2,3 faction, but list can be too big.