- No Expedition Incidents
This is not working anymore in the new version of the game, just want to know when would you please update. I personally think this is a very important function. Appreciate your excellent work, helped a lot.
yes please update the none working features and add some of the suggested options - always pristine
Canât open the game. When I enable the MOD, it always closes itself. Sometimes the game closes. Itâs been like this for 2-3 days.
Which cheat are you activating thatâs breaking it? Itâs helpful to know which option specifically is broken for you, for me my mod menu is still working with most everything except the no expedition incidents, I use basically all of them except unlimited money because you donât really need it.
I use
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[Staff] Infinite Energy
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[Staff] Infinite Food
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[Staff] Infinite Drink
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[Staff] Infinite Toilet Comfort
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Experience Multiplier
Money Multiplier -
Infinite Patience
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Fast Expeditions
I use basically the same options and my game / mod menu has no issues. Thatâs pretty weird.
I love your mods - thank you!
I would love to see a mod that allows for cloning of exhibits or other objects.
With some of the more advanced space exhibits, for example, their buzz only becomes full or the âanomalyâ can only be activated if itâs near a specific object or other exhibit, which can be logistically difficult to do depending on the museumâs layout. It would be great to be able to clone those objects (like the square/triangle/circle cells or the anatomic fabricator, for example) in order to activate other exhibits without having to have everything all bunched up on each other. It also gets quite difficult to remember where some of those items are found to be able to go get more, then youâre also at the mercy of the randomness of the expedition that is sent to go get the item. Thanks!
Iâd love a way to duplicate the exhibits, I tried playing around with CE to do it, but juts couldnât get it to add more (I found the number, changed it, but it would just revert back to 1)
Although I miss the convenience and safety of WeMod, Iâve started using something else, since I mainly used the WeMod version for the No Expedition Incidents which no longer works
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I prefer to use WeMod, so I hope this gets updated soon. Although I do love the following options, so I hope theyâll get integrated in the WeMod version:
General
- Instant Refill Job Applicants
- Max Room Decoration Rating
Staff
- Fast training
- Exp Multiplier
- Max Pay Satisfaction
- Max Happiness
I tested, but I canât seem to replicate where I ran into issues. It does seem to be working when testing on damage for the helicopter and injuries.
So thatâs good to know, so Iâll definitely be using the WeMod trainer again.
But itâs still weird that I ran into issues a while ago. If I run into the issue again, Iâll make sure to make screenshots and document it better.
hello this cheat is fantastic.
You can add to the two point museum cheats no thieves and as for staff also visitors all infinite happiness and more?
Can you add infinite cargo items please?? Thanks in advance
Is it possible to remove âingredientâ requirements or give a mod option that we can âself-supplyâ (or set an inventory level for) the ingredients, such as the mulching units needed to make the camouflage or the metal units needed to make a drill, etc.
I second the others that a fast training option, âalways pristineâ for the exhibits, and max survey level would be great. Max buzz without having to have the ârequestedâ item for the exhibit would also be awesome (for example, I have an exhibit that wants to be next to an item I havenât yet unlocked through enlightenment, so I canât get max buzz).
Thanks again for all your hard work on these mods.
Is there a way to apply the Experience Multiplier to Expeditions? It works when the staff gain XP at the museum, but not on expedition.
I am running the 2.0 beta patch, and I think the âno bad events on expeditionsâ isnât working right [I know it isnât cleared for this patch yet, just a heads up]
The only other thing I have noticed is that the experience multiplier isnât working well for experts.
Thank you for all of your hard work!
Hello! I can confirm that only half the mods seem to be working currently. Infinite Money works, for example, but Experience Multiplier doesnât.
Iâm not sure if updates are on pause until 2.0 launches, but I (personally) would appreciate an update in the meantime, if possible. Thank you!
The following doesnât work right/at all anymore as of 2.0:
Employee XP Multiplier - Only works if they do something, but no longer works when sending them to the training place like it used to
Fast Expeditions- Works sometimes, if you get any addition time added (eg LOST affix that makes them take +3/7 days) it doesnât work instantly like it used to.
No Expedition Incidents-Stopped working a good while ago, doesnât matter what you do, it occurs.
What Iâd like seen added:
Instant Refill of Job Applications
Guests Max Happiness/Environment/Entertainment
Guests Max: Food/Drink/Toilet
Staff Max Happiness
Fast Training
Thanks and I hope to see an update soon!
Hi there. Thank you for the cheats. I didnât see it on the update queue in We Mod, is there a way I can boost it as a Pro user?
Thank you.
They didnât consider it yet, because indeed itâs still not in the queue.
Iâm waiting too.
