Two Point Museum Cheats and Trainer for Steam

  1. No Expedition Incidents
    This is not working anymore in the new version of the game, just want to know when would you please update. I personally think this is a very important function. Appreciate your excellent work, helped a lot.
4 Likes

yes please update the none working features and add some of the suggested options - always pristine

2 Likes

Can’t open the game. When I enable the MOD, it always closes itself. Sometimes the game closes. It’s been like this for 2-3 days.

1 Like

Which cheat are you activating that’s breaking it? It’s helpful to know which option specifically is broken for you, for me my mod menu is still working with most everything except the no expedition incidents, I use basically all of them except unlimited money because you don’t really need it.

1 Like

I use

  • [Staff] Infinite Energy

  • [Staff] Infinite Food

  • [Staff] Infinite Drink

  • [Staff] Infinite Toilet Comfort

  • Experience Multiplier
    Money Multiplier

  • Infinite Patience

  • Fast Expeditions

1 Like

I use basically the same options and my game / mod menu has no issues. That’s pretty weird.

1 Like

I love your mods - thank you!

I would love to see a mod that allows for cloning of exhibits or other objects.

With some of the more advanced space exhibits, for example, their buzz only becomes full or the “anomaly” can only be activated if it’s near a specific object or other exhibit, which can be logistically difficult to do depending on the museum’s layout. It would be great to be able to clone those objects (like the square/triangle/circle cells or the anatomic fabricator, for example) in order to activate other exhibits without having to have everything all bunched up on each other. It also gets quite difficult to remember where some of those items are found to be able to go get more, then you’re also at the mercy of the randomness of the expedition that is sent to go get the item. Thanks!

2 Likes

I’d love a way to duplicate the exhibits, I tried playing around with CE to do it, but juts couldn’t get it to add more (I found the number, changed it, but it would just revert back to 1)

3 Likes

Although I miss the convenience and safety of WeMod, I’ve started using something else, since I mainly used the WeMod version for the No Expedition Incidents which no longer works :cry:.

I prefer to use WeMod, so I hope this gets updated soon. Although I do love the following options, so I hope they’ll get integrated in the WeMod version:

General

  • Instant Refill Job Applicants
  • Max Room Decoration Rating

Staff

  • Fast training
  • Exp Multiplier
  • Max Pay Satisfaction
  • Max Happiness
2 Likes

Hi there! May I know if you’ve followed the mod instruction for that mod?

1 Like

I tested, but I can’t seem to replicate where I ran into issues. It does seem to be working when testing on damage for the helicopter and injuries. :smiley: So that’s good to know, so I’ll definitely be using the WeMod trainer again.

But it’s still weird that I ran into issues a while ago. If I run into the issue again, I’ll make sure to make screenshots and document it better.

1 Like

hello this cheat is fantastic.
You can add to the two point museum cheats no thieves and as for staff also visitors all infinite happiness and more?

2 Likes

Can you add infinite cargo items please?? Thanks in advance

2 Likes

Is it possible to remove “ingredient” requirements or give a mod option that we can “self-supply” (or set an inventory level for) the ingredients, such as the mulching units needed to make the camouflage or the metal units needed to make a drill, etc.

I second the others that a fast training option, “always pristine” for the exhibits, and max survey level would be great. Max buzz without having to have the “requested” item for the exhibit would also be awesome (for example, I have an exhibit that wants to be next to an item I haven’t yet unlocked through enlightenment, so I can’t get max buzz).

Thanks again for all your hard work on these mods.

4 Likes

Is there a way to apply the Experience Multiplier to Expeditions? It works when the staff gain XP at the museum, but not on expedition.

2 Likes

I am running the 2.0 beta patch, and I think the “no bad events on expeditions” isn’t working right [I know it isn’t cleared for this patch yet, just a heads up]

The only other thing I have noticed is that the experience multiplier isn’t working well for experts.

Thank you for all of your hard work!

2 Likes

Hello! I can confirm that only half the mods seem to be working currently. Infinite Money works, for example, but Experience Multiplier doesn’t.

I’m not sure if updates are on pause until 2.0 launches, but I (personally) would appreciate an update in the meantime, if possible. Thank you!

3 Likes

The following doesn’t work right/at all anymore as of 2.0:

Employee XP Multiplier - Only works if they do something, but no longer works when sending them to the training place like it used to

Fast Expeditions- Works sometimes, if you get any addition time added (eg LOST affix that makes them take +3/7 days) it doesn’t work instantly like it used to.

No Expedition Incidents-Stopped working a good while ago, doesn’t matter what you do, it occurs.

What I’d like seen added:

Instant Refill of Job Applications
Guests Max Happiness/Environment/Entertainment
Guests Max: Food/Drink/Toilet
Staff Max Happiness
Fast Training

Thanks and I hope to see an update soon!

4 Likes

Hi there. Thank you for the cheats. I didn’t see it on the update queue in We Mod, is there a way I can boost it as a Pro user?
Thank you.

1 Like

They didn’t consider it yet, because indeed it’s still not in the queue.
I’m waiting too.

2 Likes