Waterpark Simulator Cheats and Trainer for Steam

Thanks for the reports, I have submitted this for further review.

having the same issues. tried all troubleshooting tips still nothing

they’ve changed it from mono to il2cpp, which has broken all the mods :confused:

It needs updating. It can’t find the game in the library, and even after doing it manually, it gives an error.

u think they will just give up on it or do u think they fix it if so how long will it take

so uhm creator are u working on this game to get back up again or is it practically impossible now that they switched, they code or wtv basically are u going to fix it or give up on it

The Waterpark Simulator cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements
3 Likes

These mods are still not working. I’ve tried all the troubleshooting but it jsut crshes my game.

1 Like

The Waterpark Simulator cheats have been updated!

Changes:

  • Bug fixes and game compatibility improvements

1.0 is coming today!!!

Needs update

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Hopefully we get an Add Research Points for the New Ocean, Aztec, Pirate ones.

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Welp, still no update. Guess just have to put the work in until they add the new research stars to the cheat menu!

So putting in for a

Infinite Stalls/Vendors…
Instant Build..
Instant Clean…
Infinite Workers
Thank you WAND team!!!

Thank you so much for the mods for WS, they’re really awesome and comes in handy a lot!

Can I suggest/request a mod for the new museum research lines? Currently, you can set your own research points for the main research table, however there are 3 new research points currencies (Ocean, Pirate and Aztec) inside the museum at its own table, and it’s really tedious and repetitive to earn these in order to unlock the museum rewards, which you then also need to repeat 2 more times, to unlock all 3 categories.

Being able to set the points for these three would be so incredible. Unfortunately, the way they’ve incorporated it into the game, it’s honestly just really boring, doesn’t trigger early enough and drawn out so much that the game feels finished and there’s low motivation to want to go and complete all these long, boring tasks. They’re also really difficult to achieve (in a frustrating way, not a challenging way), because the tasks rely on completing tasks that are mostly randomly generated events, which the game doesn’t generate very often.

So, not sure if it’s possible, but maybe also a mod to increase the random generated events, like panicking guests etc? But mainly, being able to set the individual research points for the museum like we can’t currently do for the OG table, would just be amazing.

Thanks again, for what we have so far, they’re really great mods :smiling_face: