I assume you’re interesting in being involved in trainer development. That’s awesome.
Unfortunately, as WeMod is proprietary property, not open source, I’m not certain I can answer your bullet-pointed questions under the terms of our non-disclosure agreements.
However, yes, WeMod’s developers use C++ and Assembly to create the trainers - this information has been made public before.
If you’re interested in trainer development, have experience in C++ and Assembly, and have experience in creating trainers or similar software before, do feel free to send in your résumé and experience examples to WeMod’s contact email for consideration. No promises, but never hurts to try.
Your first test can be seeing if you can locate this email address yourself. (Post back if you’re struggling though, of course )
Like i said, i’m not at that part of the tutorial. Stuck on the pointers, because for me that’s the hardest part. Sometimes in bad luck you need to go back and attach more and more pointers to addresses.
Open up Cheat Engine. Go to the tab of “Help” Click on “Cheat Engine Tutorial”
There you will start to learn a few of the basics, it isn’t that hard but let’s you figure out on what to do on most of the games.