I assume you’re interesting in being involved in trainer development. That’s awesome.
Unfortunately, as WeMod is proprietary property, not open source, I’m not certain I can answer your bullet-pointed questions under the terms of our non-disclosure agreements.
However, yes, WeMod’s developers use C++ and Assembly to create the trainers - this information has been made public before.
If you’re interested in trainer development, have experience in C++ and Assembly, and have experience in creating trainers or similar software before, do feel free to send in your résumé and experience examples to WeMod’s contact email for consideration. No promises, but never hurts to try.
Your first test can be seeing if you can locate this email address yourself. (Post back if you’re struggling though, of course )
Strings are automatically pushed to crowdin. Creators need to be experienced in assembly and reverse engineering. The majority of the c++ is very basic.
As of now, there is no way for the public to upload mods. We don’t have any code examples, but if you are experienced with CE, AOB, and scripting, it would be quick to figure out.
The creators just specify which type of control it needs to be then WeMod generates the code for it. WeMod is done in electron so it is just html/ccs/js
If you want to learn a bit. Try doing the tutorial. It will find the easy stuff on most games. Don’t forget to write down the 6 digit code if you want to continue learning.
For me i came to the tutorial with the pointers. There’s where i got stuck.
Like i said, i’m not at that part of the tutorial. Stuck on the pointers, because for me that’s the hardest part. Sometimes in bad luck you need to go back and attach more and more pointers to addresses.
Open up Cheat Engine. Go to the tab of “Help” Click on “Cheat Engine Tutorial”
There you will start to learn a few of the basics, it isn’t that hard but let’s you figure out on what to do on most of the games.