A WeMod Launcher to automate the installation is being worked on. I’m helping to test it out, it definitely feels almost ready, just keeps messing up on winetricks right now. Dani, the developer is currently reworking the launcher to use the offline DotNet installer my tutorial uses, but we have at least one person who successfully got through the winetricks so feel free to test it out. Once its ready, this will be the best unofficial way to get WeMod on Deck/Linux. The full github page is right here
It’s still early in development, so it might work properly but don’t expect it to. if you want to check it out open the Konsole and type,
git clone https ://github. com/DaniAsh551/wemod-launcher.git -b ‘feat/automated’
Just remove the spaces, then put
WEMOD_LOG=/home/deck/wemod-launcher/wemod.log /home/deck/wemod-launcher/wemod %command%
in the launch options for the game you want it on. Set Proton to GE 7-38 and then click play. This doesn’t require Proton-6.19-GE-2 because it bypasses using the offline installer, instead pulling the WeMod_bin folder from the latest installer on its backend, which has all the required files. The full github page is right here
DaniAsh551, the developer, can be found on Reddit here
If you want to test it out, the git clone command will install a wemod-launcher folder to home/deck, you put that argument in the launch options and click play, then the launcher will start. It will download the latest WeMod offline installer and extract the wemod_bin folder from inside it, which has all the important bits. It will then attempt to install DotNet 4.8 with winetricks, and this is where most of us cannot get past. Regardless of it it works or errors out, the moment the launcher starts it will generate a wemod.log file. Send that file to Dani so he can have a better understanding of what’s going on. Now, if it doesn’t work, in the short term this launcher makes my method a lot faster and easier because all you need is to install DotNet through Steam Tinker Launch and then set the Wemod.exe in the wemod_bin folder as a forked custom command in STLs game menu. Once the launcher is complete my method will be obsolete since its very tedious, but for practicality its still serves a purpose at this stage.