1. Unlimited Health
2. Unlimited Shield
3. Unlimited Stamina
4. Instant Ability Cooldown
5. Unlimited Resources
6. No Reload
7. Unlimited Ammo
8. No Recoil
9. Better Accuracy
Screenshot:
Trainer Video:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
08/24/2021 Started development
08/24/2021 Released trainer with 8 cheats
08/25/2021 Unlimited Resources cheat added
09/08/2021 Bug fixes and game compatibility improvements
09/26/2021 Bug fixes and game compatibility improvements
12/18/2021 Bug fixes and game compatibility improvements
01/24/2022 Bug fixes and game compatibility improvements
03/10/2022 Bug fixes and game compatibility improvements
04/22/2022 Bug fixes and game compatibility improvements
07/28/2022 Bug fixes and game compatibility improvements
01/03/2023 Bug fixes and game compatibility improvements
10/30/2023 Bug fixes and game compatibility improvements
11/21/2024 Bug fixes and game compatibility improvements
Hey guys the cheats do work, for what ever reason it just take a few try’s to get it to work, I had to do it about 5 times before it would start working.
I have come across a bug with this Trainer. I’m not sure which of the toggles cause it but what happens is after a period of time shooting, either one or both weapons don’t do damage even though the shooting animation goes through. Has anyone else come across that problem?
So you can actually get knocked down even with the cheats on. Let yourself get knocked down a couple times and revived. Eventually the Heavy became killable after I allowed this to happen. Not sure exactly how or why but this is what I tried.
The ‘Resources’ update that was added, is that just for the two different in-game currencies? Or it that for the perishables/consumables like the field mines and drones? Or will you guys @MrAntiFun and the team be adding a separate toggle for the consumables?