All of the following were tested in single player with an internet connection, not multiplayer.
Not working at all:
Unl flares (quite a shame; I run out of light on a regular basis)
Unl health (doesn’t protect from fall damage. Also doesn’t fully protect damage. Damage is still taken, but it’s what your HP is set to. E.G. if your character has 100 HP and you take 5 HP of damage, your HP will be set to 95. If you take 3 HP of damage, it will then be set to 97, and so on. It’s good enough to keep the player alive in most situations, aside from falling to one’s death. Haven’t tested if receiving a lethal amount of fall damage from full HP results in death or not.)
Unl shield (doesn’t protect from fall damage. Other than that it works like a charm, always maxed out.)
Unl ammo (doesn’t apply to the separate ammo pouch used by the engineer’s sentry guns, and unfortunately doesn’t give the driller unlimited fuel for his drills. Also, doesn’t always work with sidearms. E.G. your sidearm has 20 ammo, you fire 20 shots, and even though ammo is displayed as still being available, you can’t fire anymore. Fortunately, you can just switch weapons, then back to your sidearm and it’ll be fully reloaded.)
One-hit kills (even applies to the engineer’s sentry guns, BOSCO, and the platform turrets in aquarq/point extraction missions - pretty impressive. Doesn’t work on loot bugs, golden loot bugs, qronar shellbacks when they’re rolling, or juggernauts’ armor, but does work on juggernauts once you’ve taken out their armor.)
No overheating (Doesn’t work with the driller’s cryo cannon, untested with his flamethrower, untested when it comes to both of the gunner’s primary weapons, does work with the driller’s drills.)
Unl gadgets (Doesn’t seem to work for the gunner’s shield generator, seems to work for everything else.)
No reload (The recharge timer for the scout’s grappling hook stills exists with this enabled, but this works with everything else.)
Suggestion: please add ore & objective ESP (including bittergem and error cubes, please). Sometimes missions take over half an hour, and even over 45 minutes just because of 1 illusive secondary objective, especially when it comes to fossils since they don’t glow in the dark like most other objectives.
Small error in the description: it’s said that there are “more than 10” cheats available in this trainer, but there are actually exactly 10, not more than 10.