bug:
- Fast recruiting rejects itself if turned off and on again
Note:
This has also been tested on DX11
bug:
Hello MrAntiFun, I really enjoy the Civ 6 trainer that you have created although I do wish it had more features. I wanted to suggest features using the suggestion feature but I don't think it is as effective as letting you know what I would like and where it could easily be found.
Before we begin, make sure to enable the tuner in-game options first before doing all this.
Open the "Sid Meier's Civilization VI Development Tools" application on Steam. You can find it in your Steam library by searching for "Civilization VI Development Tools" or by navigating to the "Tools" section of your library and looking for it there.
Once you have opened the Development Tools, select the "FireTuner" option. This will open up a Lua console that I did not have much use for in my research but you might if you ever wanted to do something with that. For the purpose of my post though, we just have to skip over it.
Click on the "File" menu at the top left of the screen, and then select "Open Panel". From there, navigate to your Sid Meier's Civilization VI file and open the "Debug" folder. You should see several different debug options available.
There are a lot more files to choose from, I just wanted to show a couple. It is very hard for me to navigate through this tuner and I wish it was just on WeMod. Also if the options from this were to be added, the host could mess around with their friends. Me and my friends usually hop into a match and use WeMod to do crazy experiments but it is only the host who can use WeMod, with the ability to choose which Civ you want to give anything or promote any unit it opens up a whole new world of gameplay but it could also be bad since people could abuse this in multiplayer games. Ultimately, it would be pretty awesome to have it as an option but you know better than me and Iâm not even sure if this helps you in any way at all. Thank you for reading.
On Direct X12: Fast Recruiting doesnât work.
If that can be fixed, that would be great.
Would it be a possibility to get mods/cheats for things like âspy action garunteed successâ or âset era scoreâ ? Also maybe a âset envoysâ instead of unlimited envoys?
Bump lol for me it works when i enable it, however if i turn it off then back on it wonât work.
Works fine on DX12, but deactivate unlimited movements before ending your turn, especially if you have a lot of trade route. Else they will go back and forth for a few minutes during which the game will be frozen. You can reactivate it afterward.
The fast production cheats canât be turned on again once you turn them off once without restarting your game.
Fast research and Fast culture results in game freezing.
Iâve uninstalled and reinstalled both the game and Wemod, but when I try to start Civ6 through Wemod it errors and start the game without the mods. {tested on DX12 and 11}
Game Pass version pls, if possible I can gift the Anthology version, thank you for your time.
I everyone, on Civilization VI the DirectX 11 mode doesnât work ( my game crashes every time)
I use on Epic Game but if I play in DirectX 12 wemod app get me an error and the app crashes (wemod).
Someone have an idea in my isue ?
Thanks
There seems to be an issue with unlimited movement- whenever a trading path goes through any amount of water, if I have unlimited movement on at the end of any turn, itâll cause the trader to infinitely move on the whole trading path and prevent the game from progressing.
Played the game using DirectX12 via Steam yesterday perfect with no issues, this morning however the game refuses to start and crashes at various points when loading via WeMod.
I get various errors, doesnât seem to be consistent. Game version is: 1.0.12.46 (918298).
Loading the cheats at the map loading screen (clicking play) makes them take effect (assuming mods are saved), but if you try and turn them off during gameplay it crashes the game.
For reference the following cheats appeared to work fine (these are the only ones I used);
One of the error messages;
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x0
Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
For some reason whenever i tried using the mods it just keeps saying loading mods, i tried starting the game then starting the mod but still doesnt work.
Agreed - the unlimited movement needs to be able to be disabled at the end of turn automatically. Were playing a game, weâre going to loose track of the mod being active. Its broken all my games completely and ruins the fun of using these mods
Edit: Iâm pretty sure that these mods are completely broken and its not getting fixed. Sound only completely stops when using these mods, the models only glitch when using these mods, the traders will break your game only with these mods, probs many more too. Kinda disappointing tbh
Hello i have one question
is there any chance that i can spawn money but no 999k , i would like to spawn smaller amount of money like 1k ?
Hey @MrAntiFun - Just having some issues with the unlimited movement on both dx12 and dx11 at the moment (not working for me at all). Iâve been using this feature for many months now without issue, but just logged back on to see that itâs no longer working.
No rush, but whenever you find the time to look at this, it would be greatly appreciated.
All the best!
EDIT: It seems like the only way to get it to work is to repeatedly turn it on and off after each movement, which is rather inconvenient. A fix would be amazing.
The trainer just doesnât work for me. It did a couple of weeks ago but then stopped. Are there any other trainers anyone is aware of, because this one seems notoriously unreliable?
Training does not work for me eitherâŚit gives an exception an other times CTD. Perhaps they updated the version?
Having the same issue, no mods working on gathering storms
Sadly also having issues. DX12 is an outright crash, and DX11 is another crash message on load. I own all DLC if that helps.
Edit: Okay, maybe this mod wonât get fixed after seeing how many issues there are with it.