1. Player Units: Infinite Shield
2. Player Units: Infinite Armor
3. Player Units: Restore Hull
4. Player Units: Infinite Antimatter
5. Instant Research
6. Instant Build Structures
7. Instant Build Ships
8. Instant Build Items
9. Instant Planet Development & Survey
10. Increase Civilian Orbit Slots
11. Increase Military Orbit Slots
12. Edit Credits
13. Edit Metals
14. Edit Crystals
15. Edit Influence
16. Increase Max Military Supply
17. Edit Tauranite
18. Edit Indurium
19. Edit Kalanide
20. Edit Andvar
21. Edit Quarnium
22. Edit Mouse Hovered Unit Exp
23. Drain AI Units Shield
24. Drain AI Units Armor
25. Drain AI Units Hull
26. Set Game Speed
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Can anyone confirm if the additional orbital slots mods are applied to all planets in the map, player only planets, or just selected planet? I think it adds slots to every planet.
it appears the orbital slots work for both AI and Player. if you scout an AI’s planet and hold Alt the information shows the slots altered to match players, however neutral planets seem unaffected unless previously colonised
Does anyone else keep getting de-sync while on multi-players? Tested with a friend who did not have wemod, and we were able to chat in-game, but the game map and stages of NPC progression are not anywhere close, its like we are playing in a different instance.
Hello, Can the infinite shields,hull,and armor points be adjusted slightly to fit with the max points the ships have? because when i play using the infinite hp the enemy keeps running away. maybe its because the smart ai probably initiate fights depending on the shield, hull,and armor. so having 999999999 on all makes the enemies run away