so i have to wait till the trainer is beeing updated from the creator?
Ya pretty much he should be getting around to it soon.
Sad… happens with many other games too. but thx for your adwice.
Well the worst thing is the game dev’s keep updating there games or adding add-ons to the game
Hi, Im having trouble using wemod.
below is the screenshot:
Appreciate if anyone can help out. thank you
below is what it shows:
WeMod v5.4.0
vendor-bundle.js:1 INFO [aurelia] Aurelia Started
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::RefreshCompatibilityList:40 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:41 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:42 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 Unhandled rejection Error: Task failed.
at new r (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:308633)
at S.n.handleResponse (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:310201)
at e.handleMessage (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:312630)
at Socket. (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:312082)
at Socket.emit (events.js:182:13)
at addChunk (_stream_readable.js:279:12)
at readableAddChunk (_stream_readable.js:264:11)
at Socket.Readable.push (_stream_readable.js:219:10)
at Pipe.onread (net.js:636:20)
From previous event:
at S.R [as _captureStackTrace] (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:16669)
at S._resolveFromExecutor (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:46335)
at new S (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:39579)
at e.run (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:312842)
at e.refreshCompatibilityList (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:321327)
at e. (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/app-bundle.js:1:319218)
at file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:100352
at Object.next (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:100457)
at n (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:99217)
at a (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:73416)
at S._settlePromiseFromHandler (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:46793)
at S._settlePromise (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:47593)
at S._settlePromise0 (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:48292)
at S._settlePromises (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:49644)
at h (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:1897)
at d (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:1836)
at a._drainQueues (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:3329)
at drainQueues (file:///C:/Users/User/AppData/Local/WeMod/app-5.4.0/resources/app.asar/output/vendor-bundle.js:1:1578)
at process._tickCallback (internal/process/next_tick.js:68:7)
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:46 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:47 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:58 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:59 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:66 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [support-tasks] VersionGuard::GetGame:67 failed. Object
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 INFO [trainer] We’re in! PID: 3560, TID: 7508
vendor-bundle.js:1 ERROR [trainer] Failed to load trainer DLL!
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 ERROR [trainer] An error occured. Last Win32: 0x000000c1
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 INFO [trainer] We’re in! PID: 7604, TID: 8024
vendor-bundle.js:1 INFO [trainer] Calling trainer Setup()…
vendor-bundle.js:1 WARN [trainer] Failed to assemble.
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 INFO [trainer] Trainer setup complete! Initialization is finished.
14vendor-bundle.js:1 WARN [trainer] Failed to assemble.
e.(anonymous function) @ vendor-bundle.js:1
3vendor-bundle.js:1 WARN [trainer] Failed to assemble.
e.(anonymous function) @ vendor-bundle.js:1
e.warn @ vendor-bundle.js:1
(anonymous) @ vendor-bundle.js:1
(anonymous) @ output/app-bundle.js:1
o @ vendor-bundle.js:1
e.publish @ vendor-bundle.js:1
e.handleLogMessage @ output/app-bundle.js:1
(anonymous) @ output/app-bundle.js:1
emit @ events.js:182
addChunk @ _stream_readable.js:279
readableAddChunk @ _stream_readable.js:264
Readable.push @ _stream_readable.js:219
onread @ net.js:636
please help
Disable your antivirus and add wemod to its exception list. Spam the play key.
Run the game yourself then click Play
Still not working. I have turned off antivirus and window defender.
Below is the screenshot:
WeMod v5.4.1
vendor-bundle.js:1 INFO [aurelia] Aurelia Started
vendor-bundle.js:1 INFO [trainer] We’re in! PID: 8316, TID: 3928
vendor-bundle.js:1 INFO [trainer] Calling trainer Setup()…
vendor-bundle.js:1 WARN [trainer] Failed to assemble.
e.(anonymous function) @ vendor-bundle.js:1
vendor-bundle.js:1 INFO [trainer] Trainer setup complete! Initialization is finished.
3vendor-bundle.js:1 WARN [trainer] Failed to assemble.
e.(anonymous function) @ vendor-bundle.js:1
2vendor-bundle.js:1 WARN [trainer] Failed to assemble.
e.(anonymous function) @ vendor-bundle.js:1
e.warn @ vendor-bundle.js:1
(anonymous) @ vendor-bundle.js:1
(anonymous) @ app-bundle.js:1
o @ vendor-bundle.js:1
e.publish @ vendor-bundle.js:1
e.handleLogMessage @ app-bundle.js:1
(anonymous) @ app-bundle.js:1
emit @ events.js:182
addChunk @ _stream_readable.js:279
readableAddChunk @ _stream_readable.js:264
Readable.push @ _stream_readable.js:219
onread @ net.js:636
How to fix? Help
Are you running dx12 or dx11 version?
Im using dx11 and dx12 shows Beta.
Some cheat shows on but in game nothing happen.
Some cheat click on and it will auto turn off. Such as Unlimited move, Unlimited population surplus and etc
That is a different error. You’re showing screenshots of wemod not being able to inject but if some cheats activate then wemod has injected. Both are unrelated errors. I was helping you with wemod not injecting error.
And thus trainer needs update, some cheats are broken. So vote for the update.
If the cheats are in the game but it doesn’t activate such as money and influence.
Once updated everything will work properly?
I have voted many times by spamming coins.
Help us asap. Appreciate on your effort. Thank you
Update in progress.
The Total War: WARHAMMER 2 cheats have been updated!
Changes:
- Bug fixes and game compatibility improvements
Please post in this topic if you run into any issues!
thankyou very much for your hard work
Hey STN
Thanks for the update i think Instant recruiting isn’t working though
Kevin
i have the latest version of the game and the latest version for the trainer and still dont activate the game is in spanish i dont know what to do
Instant unit recruiting is not working now
instant recruit or 1 turn recruit, as I have always known it to be 1 turn recruit.