Hi @Patrick, just to update you, since I switched back into the standard version and then back into the public_beta, whenever I run the game with WeMod, I can’t close the game organically, I have to ctrl-alt-delete/task manager force close the game. I use the in-game menu to “save and exit to desktop”, but then it just freezes indefinitely until I force it closed.
Any new info on what’s happening with the trainers and whether they’re still being updated? Thanks for all your help.
@Sephyyy@Patrick Any updates? There’s been no response on this or another post I made on another game (Manor Lords), which has also not received any trainer updates. If WeMod isn’t going to work for any of my games (and there’s no feedback from any of the moderators), there’s no point in me continuing to pay for or use it.
Hey! Our testing team have checked the trainer again and confirmed that the trainer is working as intended. Please note that the trainers are compatible with stable/vanilla version of the game.
If you haven’t already, please try adding exclusions for these two folders in your antivirus: C:\Users\%USERNAME%\AppData\Local\WeMod and C:\Users\%USERNAME%\AppData\Roaming\WeMod
it is impossible to play the last update of the game where came the new Digiverso map. Every time falls, game doesn’t open with Mods.Impossible to play like that…
Same here, keeps crashing. It’s not just the new Digiverse update, the game has been really hard to play with the trainer ever since the previous update and DLC.
Bonjour, j’ai aussi le problème le jeu se lance avec ou sans Wemod, je lance mon musé dans la campagne, et si wemod actif (avec ou sans mod activé) le jeu plante, Si Wemod est pas actif, la partie fonctionne mais dès que je lance wemod cela plante (avec ou sans mod activé), merci d’avance pour vos recherche et la correction
That’s news to me. I can, of course, go back to the “vanilla” version of the game, but prior to the last update or whenever the crashes started occurring more often than they weren’t (along with everyone else reporting crashes, so I know it wasn’t just me), I was using WeMod with the Public Beta version of TPM with no problems whatsoever. Why is the version, all of a sudden, the issue? It seems, at least lately, that WeMod is all about placing “blame” for the issues we players are experiencing on anything BUT the fact that there might be an issue with the trainers. It’s getting REALLY frustrating and feels like we’re just being fobbed off, rather than the issues getting properly investigated and corrected.
can confirm it still crashes. Got excited when i saw it was marked as updated but the crashing still persists even after the wemod update for this game. Doesn’t matter when I launch wemod, may it be at the very start to launch the game or after the game is playing, instantly crash.
As soon as I try to load up a museum it crashes as well. I can get in but can’t actually play. However, I launched the game without the trainer and it crashed after a few minutes of active play. The update really broke the game, people are posting about the same issues on the discussion boards so there will more than likely be a patch coming out soon to fix whatever they broke.