Create a money insertion that is better for commercial analysis, since with 9.9999999999999999999999 it is very bad, and it is difficult to visually analyze the trade, and other factors. I know of others that do this, or editable, like Stellaris and Total War Warhammer II.
add money
The current cheat for changing the number of credits is very inconvenient, most ships cost much more than a million credits, although even it takes a few minutes to get this million.
So I would like to add at least 10,000 credits at a time.
The best solution (if possible) would be to add in addition to
ā100 at a timeā, -
āa thousand at a timeā,
ā10 thousand at a timeā,
ā1 million at a timeā
and ā100 million at a timeā.
This can probably be reduced to:
100,
10 thousand
and a million at a time
My desire is simply not to click a thousand times to buy a small ship, and then after re-entering the game, click again.
Such a change will save a lot of time and at the same time accurately control the factors
p.s. Thank you in advance, and I hope that you will understand my text and possibly the wrong translation
Unlimited hull integrity doesnāt seem to be working with the latest update of this trainer & mod on Steam: Version: 5.10 (476551) - 2022-04-07 It can enable, and āappearsā working, but the game doesnāt show the effect working. No crashes, no errors, just no affect.
Happy to help test & confirm, and gosh, thank you for the help with these trainers. I donāt want to come off as rude! Cheers!
Game seems to be crashing at random when using Unlimited Hull can happen anywhere between 2 minutes to 1 hour +, when not using this trainer my game can run 36 hours without a single crash
Is there any way of toggling off the Set Credits option on this?
Plus any chance of getting some of the other options available for this game on other trainers, ie
Thanks for the reply.
The only problem is that once you set an amount, youāre game is ALWAYS stuck at that amount.
IE if i set an amount of 2million, my game will ALWAYS be at 2million regardless of whether i make or lose money.
I just wanted to give myself a say 2 mil head start and then take it from there.
I have been playing X4 foundation and notice something. I have the unlimited items on yet a few crafting items wont become 9999+ for example (basic weapon) for ship mods. Is this intended, or no?
Heyo, I see this has been mentioned but is there any way to set the credits? Ive found that once set to 999mil it will stay at that no matter what, it would be handy for this to either be increased by a large margin eg, like up to 100billion, or to make it toggleable on/off.
So, for anyone who wants a lot of credits fast, but also to have a properly working credit balance - use āUnlimited Itemsā and just sell all those infinite items.
High-Price (like Spacefly Eggs / Spacefly Caviar / Flux Capacitor / Programmable Field Array ) ones will give you trillions faster. Just leave 3 items in your inventory when you are selling.
Love your cheats! just a tiny suggestion, add a toggle on/off function for the āset creditsā cheat. We are forced to either have the mod set our credits to a static amount, or not use the mod at all. There is no way to use the mod without that cheat enabled. That is the one thing I, and several other people ive seen, wish be organic.
itās already been stated that if you donāt want the frozen credits issue, then just use Infinite Items and sell the space fly caviar and other stuff, even works with crystals, just leave 3 items in your inventory for them to reset