This is the official discussion topic of the XCOM 2 Trainer and Cheats in the WeMod app. Please post any suggestions, bug reports, or praise that you may have for the cheats in here!
1. Supplies
2. Set Supplies
3. Intel
4. Set Intel
5. Elerium
6. Set Elerium
7. Alloys
8. Set Alloys
9. Max Supplies
10. Max Intel
11. Max Elerium
12. Max Alloys
13. Health
14. Set Health
15. Mobility
16. Set Mobility
17. Aim
18. Set Aim
19. Will
20. Set Will
21. Armor
22. Set Armor
23. Dodge
24. Set Dodge
25. Hack
26. Set Hack
27. PSI
28. Set PSI
29. Unlimited Health
30. Unlimited Mobility
31. Unlimited Aim
32. Unlimited Will
33. Unlimited Armor
34. Unlimited Dodge
35. Unlimited Hack
36. Unlimited PSI
Screenshot:
Trainer Video:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
03/16/2017 Started development
03/16/2017 Released trainer with 36 cheats
11/07/2018 Bug fixes and game compatibility improvements
11/23/2019 Bug fixes and game compatibility improvements Updated notes
10/08/2020 Bug fixes and game compatibility improvements
10/08/2020 Bug fixes and game compatibility improvements Updated notes
Thanks. and could be, i will take a look at it after i am done with training another game, and i have written notes about the resource mods, the game doesn’t fill the structure for resources up until the game is played for a bit of time and when you enable this mod make sure you are in main base view, when enabled then click on armory and maybe view soldiers data and then go back to main view.
I’m sure it’s not the trainer, but keeps timing out when it loads up the launcher and second the four max supplies/Intel/Elerium/Alloys doesn’t seem to work. Also still no spark DLC as @Synopis say .
I have had the trainer working up to the patch update for infinity, I’m thinking it is their fault really. Having said that it is a great job
“For resource mods to work you must have atleast $40 supplies. To see it take effect go to main view of the base, enable your desired mods, click on Armory, then go back to main view of the base.”