Steam deck, are you working on trainers for it?

Hi there,
I was wondering if you guys already have a picture of making wemod available on steamdeck.
I want the steam deck but im not good without cheats. So im really hoping that wemod would also work on steamdeck.
I dont know anything about coding. I know that hotkeys use could be an problem (because ons deck there is no numeriek keyboard) but maybe with the profunction of using your phone app it would be possible to activate the cheats on the steam. Im just trying to think with you. I would pay for pro to use wemod on steam even.
Just wondering how far you guys are with the plans for steamdeck support.

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I don’t believe they know if it’s possible yet or not, as WeMod is designed for Windows PCs at the moment, and Linux-based OS’s have limitations (as explained here: Does WeMod support Linux or macOS? - WeMod Support)

SteamOS is based off of Linux, so more than likely, it’s not possible at this time.

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Yes it said that due the limits on other operating systems wemod doesnt support linux. But my point is that steam os is based on windows, its a pc on handheld. thats the meaning of it. its not an switch or ipad.
and in your topic where you refered to said also: “If these limitations are removed in the future we will look into adding support for other operating systems.”
So based on that steam os is an new operating system, will wemod please look into it?
I am honest that i dont know anything about linux, but i see youtube videos that even emulators work on steamos and that people get to play mariokart 8 on the deck. So i believe that wemod who makes the best and safe cheating system can make it possible to cheat on the steamdeck. maybe not with hotkeysfunction but like i said before, let us use the cheats with our phone like we can with the wemod pro.

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There are three main operating systems. Windows, MacOS and Linux.

A quick Google search will show you that Valve states that their SteamOS is a linux-based OS, meaning my previous point still stands. SteamOS was built using Linux.

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I’m sure they’re keeping an eye on the different operating systems every so often and, when possible, they will look into making WeMod accessible on these operating systems.

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and now i have finally the steamdeck!! :smiley:
steam deck is growing upon the users. I tried to instal wemod but that isnt working. i cant make it work as nonsteamgame because it wouldnt open. Does anyone has an idea to make it work? any tips?
I would be a pro member if you can make wemod work on steamOS. Yes i know that wemod does not support linux. But maybe its time to support steamOS. especcialy because there will be more steam decks out there. And steam os is more windows based because of proton than the nintendo switch or xbox or playstation. can there be an vote system so you can see that a lot of users want steamos support?

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There are people who have installed it on Arch based Linux versions like the steam deck is based on. It’s difficult and I haven’t figured it out yet.

https://www.winehq.org/pipermail/wne-isbgu/2021-July/558838.html

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Waiting patiently for the release on Steam Deck

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Also waiting for steam deck, would love to use this portably

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okai, i returned the steam deck because for me the controller inputs where to difficult and not working smooth. don’t mind in giving tips in how i could have done it. the deck is already returned :smiley: but is still plead for those with the steam deck and wanting cheats of wemod working on it.
but maybe this topic can be closed. i dont know how that works on this forum.

I would even except a pro only version for the Deck :sweat_smile:

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No, steamos is not based on windows, but Arch Linux.
Though I really hope, and would pay for wemod on steamos

Really? You can just use it as an Xbox controller input?? Is not hard.
Or do you mean you only play keyboard mouse games?

It is certainly doable, the only real question is the effort.

Pretty much the discussion regarding Linux is irrelevant - the Steam Deck games are Windows versions running in a Windows emulator.

WeMod would need to be tested on the various proton versions used for each game (different games use different versions of proton due to compatibility issues).

The question is how much effort is involved in injecting the mods into the running executable on the Steam Deck. I don’t have a clue whether or not you can inject the changes from a different instance of proton, but that’s probably the real hurdle.

And of course, Valve isn’t going to make WeMod available in Steam, so we’ll have to use a different method to get it onto the Deck.

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12,800 views is a lot of views…WEMOD Team what are you waiting for??? Hopefully you guys are on this, your PC sales have to be tapped out, this is a whole new revenue market that you guy are just letting slip by…

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Try reading the threads before replying to them @dubljay0612, then you’ll see why there’s an issue getting WeMod to work on Steam Deck currently.

WeMod’s lead developer is an awesome bloke, but sadly never went to Hogwarts, so he cannot just wave a wand around and chant some really badly translated Latin. :sparkles: :man_mage:

Also, let’s refrain from spamming the community by posting the same thing in multiple threads. :slight_smile:

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I totally agree with you because honestly if you’re a paying customer they should have it available especially if you’re a monthly paying customer. If this was cheatahaps I could understand that they do not accommodate you. Because you don’t have to pay cheatapp3ns unfortunately we mod we pay you so it should be able to accommodate Lennox. I’m not trying to sound over privilege but if you pay somebody to do a job especially if the payment is a yearly payment I think this should have committed you

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I think you have the two of us confused. Cheats happen is paid, WeMod is 100% free to use. You gain additional features with Pro, but you do not need it. We have to prioritize what we are working on, and spending hundreds of hours making WeMod for Steam Deck when at best 10% of all users have one doesn’t make much sense right now. If the ownership of Steam Deck increases or if we have extra dev time, it will be looked into but we pretty much have our 2023 already planned out.

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You’re in luck, I’ve perfected installing WeMod to the Steam Deck over the past few weeks. Posted on Reddit and the WeMod forums. I have extensively tested this method on nearly 30 games at this point, wanted to wait until i could guarantee its pretty much universally reproducible and cut down to the simplest steps before i made another tutorial, my first was a mess filled with unnecessary steps that i included because i wasn’t sure if they were needed or not.

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Idk if this is a WeMod issue or a Steam Deck issue, but the entire Assassins Creed series only works with the Ubisoft trainers, not the Steam trainers. I thought it had to do with Ubisoft Connect but Watch Dogs and Watch Dogs 2 work with the Steam trainers despite also having Ubisoft Connect

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Pro is pretty much mandatory for Steam Deck because a lot of games will crash when switching between the game and WeMod, and many more games disable all input on WeMod, so i heavily rely on the app to use WeMod on Deck. The good thing is, regardless of prefix, once you connect your phone, it will work on every single WeMod installation in every prefix automatically.

And as I’ve said before, you guys don’t need to make a Deck exclusive client, just optmizing the Windows client for the best performance and compatibility with Proton is really all you guys need to do. WeMod works very much out of the box so long as you properly install everything. But when you guys do have time to focus on the Deck, all that’s really needed is a WeMod Decky plugin client, which I’m sure would be a lot easier than a full featured Deck client as it can be very minimalist and streamlined.

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