1. Super Health
2. Super Mobility
3. Super Aim
4. Super Will
5. Super Armor
6. Super Hack
7. Super Dodge
8. Reset Resources
Screenshot:
Supported Game Versions:
We strive to keep our trainers up to date with the latest game versions. WeMod automatically detects which version you have installed and activates the mods accordingly. So there’s no need to worry about which version of the game you have!
Updates and Changes:
09/08/2017 Started development
09/08/2017 Released trainer with 10 cheats
11/23/2019 Super Health cheat added Super Mobility cheat added Super Aim cheat added Super Will cheat added Super Armor cheat added Super Hack cheat added Super Dodge cheat added Reset Resources cheat added Updated notes
I have both Xcom 2 and Chimera squad installed. When i want to enable Chimera squad trainer, it wants to start Xcom 2. So basicaly unusable if you have bopth installed, which sucks, because i play both.
This trainer doesn’t seem to work much anymore. most of the cheats don’t seem to work. all that really works is the extra movement (kinda) and unlimited health. But the rest doesn’t. I would really appreciate an update on this trainer. Thanks guys!
Ever since the latest XCom 2 WOTC update, this trainer freezes my computer and even restarted it once. Can MAF give this another look? I continue to appreciate your work.
I don’t think Super Dodge, Super Hack, or Super Armor do anything, but everything else seems to work.
I really only need the health, and it works fine despite the compatibility warning and all the mods I’ve crammed into the game.
Note that third-party modifications to the game can affect whether trainers work flawwlessly or not. Because they sometimes alter the same memory addresses that the trainer needs to inject into. Which means some cheats may not work because the trainer cannot recognise the addresses that have been changed by mods.
Trainer needs a description for what “Reset Resources” means. Does it reset your resources to Zero, or does it reset the resources for the month, allowing you to get them again? Would be cool just to have a + to resources, either by a set number or a flat rate, like in the other X-Com mods here on WeMod. Very limiting by not having what I need, and in this one, there seems no way that I can think of to add extra engineers. Unless you can change the rewards for a scanning spot. Now THAT’d be cool.
The new enemy, Spectre, has an ability that copies your characters. If you have Infinite health activated, so will the Copy. The only solution thus far is to leave it to the last and kill it after all the others are destroyed.